Unweave the rock
Your staff's beam turns stone to dust. Earth, stone, dense stone, basalt, starstone: each needs a stronger sigil.
A mountain stands between your little valley and the city of Lumenhold. Walking around it takes nine days. You are a wizard. Unweave it.
Play nowEvery block of the mountain can be unwoven, and the deeper you go, the richer and stranger it gets.
Your staff's beam turns stone to dust. Earth, stone, dense stone, basalt, starstone: each needs a stronger sigil.
Spend the gems you find on a constellation of 55 stars: faster digging, new spells, a wisp that follows you.
Ember bolts blast craters, frost freezes underground lakes, rootweave grows bridges over the dark.
Dig a hall too wide and the rock comes down. Raise posts and lay beams to hold it up, then climb them.
Deep caverns glitter with crystal, and gloomlings who steal from careless wizards. Keep a light burning.
The sun crosses the valley, night falls on the meadow, and torches burn down. Gather branches, light your way.
Somewhere in the rock hide Hearthstones, warm orange gems. Learn Hearthsense and an arrow points you to the nearest one, through solid stone.
Carry one into the deep, press H, and a wooden door rises from the cave floor. Step through: you're home. Step back through: you're exactly where you left off.
Click the game to take control of the mouse. Esc pauses and lists every key you know.
Wizard Digger is in alpha: it changes often, and your save carries over.
No install, no account. Your progress is saved in this browser.
Start digging